Evolving Controllers for Simulated Car Racing Using Differential Evolution

dc.contributor.authorLong, S. J.
dc.contributor.authorOn, C. K.
dc.contributor.authorTeo, J.
dc.contributor.authorGuan, T. T.
dc.contributor.authorAlfred, R.
dc.contributor.authorAnthony, Patricia
dc.date.accessioned2015-03-19T00:43:09Z
dc.date.issued2013-06
dc.description.abstractThis paper presents an initial approach for creating autonomous controllers for the car racing game using a hybrid technique. The Differential Evolution (DE) algorithm is combined with Feed-forward Artificial Neural Networks (FFANNs) to generate the required intelligent controllers in a well-known car racing game, namely The Open Racing Car Simulator (TORCS). TORCS is used as a platform in most of the IEEE conference competitions. The main objective of this research is to test the feasibility of the DE implementation in TORCS platform. The literature showed that the application of DE in Real Time Strategy game returned promising results in evolving the required strategy gaming controllers. Interestingly, there is still no study thus far that has been conducted in applying DE into TORCS game platform. This research result shows that DE performed well in TORCS even though a very simple fitness function was used. This indicates that DE has well-tuned the neural network weights to generate optimal and sub-optimal controllers in TORCS.en
dc.identifier.citationLong, S.J., On, C.K., Teo, J., Guan, T.T., Alfred, R., Anthony, P. (2013). Evolving controllers for simulated car racing using differential evolution. Asia-Pacific Journal of Information Technology and Multimedia, 2(1), 57-68.
dc.identifier.eissn2289-2192en
dc.identifier.urihttps://hdl.handle.net/10182/6499
dc.language.isoen
dc.publisherPenerbit UKM Press
dc.relationThe original publication is available from - Penerbit UKM Press - http://ejournals.ukm.my/apjitm/article/view/4291en
dc.relation.isPartOfAsia-Pacific Journal of Information Technology and Multimediaen
dc.rightsCopyright © The Authors.
dc.rights.ccnameAttributionen
dc.rights.ccurihttps://creativecommons.org/licenses/by/4.0/en
dc.subjectdifferential evolutionen
dc.subjectTORCSen
dc.subjectartificial neural networksen
dc.subjectgame AIen
dc.subjectartificial intelligenceen
dc.subjectcomputational intelligenceen
dc.subjectcar racing gameen
dc.subject.anzsrcANZSRC::0801 Artificial Intelligence and Image Processingen
dc.titleEvolving Controllers for Simulated Car Racing Using Differential Evolutionen
dc.typeJournal Article
lu.contributor.unitLincoln University
lu.contributor.unitFaculty of Environment, Society and Design
lu.contributor.unitSchool of Landscape Architecture
lu.identifier.orcid0000-0002-4991-3340
pubs.issue1en
pubs.publication-statusPublisheden
pubs.publisher-urlhttp://ejournals.ukm.my/apjitm/article/view/4291en
pubs.volume2en
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