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Running demands in New Zealand club, semi-professional and professional rugby union competitions

Olsen, P
Hamlin, Michael
Deuchrass, R
Owen, S
Jowsey, J
Lilly, M
Date
2022
Type
Conference Contribution - published
Fields of Research
ANZSRC::420799 Sports science and exercise not elsewhere classified , ANZSRC::420702 Exercise physiology
Abstract
Game demands of professional rugby players are well documented, however, there is minimal research on the running demands in amateur and semi-professional competitions. To the authors knowledge, no research has compared the running demands in club, national (division 1 (NPC) and division 2 (Heartland)) or international provincial (Super rugby) competitions. Information on the running demands of each competition would enable trainers to develop training programs specific to player’s needs and assist in the transition of players between competitions. Players from a team in each competition level wore a 10 Hz GPS unit during all games in a rugby season. Total distance (m), running distance (≥7 km.h-1(m)) and high intensity running (≥16 km.h-1(m)) were recorded. The research was approved by an Institutional Ethics Board and the NZ Rugby Union. Lower competition (club and division 2) players covered greater distances (150m to 400m) per game than higher level players. As in total distance, division 2 players ran (≥7 km.h-1) more in games (120m) compared to higher level players. However, club players typically covered less running distance than higher level players (3102m vs 3237 to 3319m, p=0.10 to 0.00). In contrast, Super rugby players typically ran greater distances (962m) at higher speeds (≥16 km.h-1) per game. This information could assist in the development of competition-specific training programs, and the monitoring of training loads during a season and when a player returns from an injury. Further analysis will investigate running demands of rugby positions in each competition to enable the development of position-specific-training programs.